KAZIK
Cleric 5 · Life Domain · Protector · Hedge
AC 18 HP 38 Init +2 Speed 25 / 15🦔 Save DC 14 Spell Atk +6 Slots 4 / 3 / 2
Each turn: Action + Bonus + Move  ·  off-turn: 1 Reaction
Blanking? Your first question is always: what's my bonus action?

Bonus Action

the thing you forget
Healing Word1st+ slot
One ally (60 ft): 2d4+3 (+3 Disciple on a slot). Reroll 1s. Revive a downed ally from range. 1 free cast / long rest.
Mass Healing Word3rd slot
Heal 2d4+3 to up to 6 allies within 60 ft. +5 each (Disciple) → 2d4+8. Reroll any 1s.
Sanctuary1st slot
Ward 1 ally (30 ft): attackers save DC 14 or must pick someone else. 1 min, no concentration. Ends if they attack / cast offensively.

Action — Heal & Protect

Cure Wounds1st+ · touch
2d8 + WIS, bigger per higher slot. App already bakes in Disciple (e.g. 4d8+7 at 2nd). Reroll 1s.
Preserve LifeChannel Divinity
Split 25 HP among hurt allies ≤30 ft. Can't push anyone past half max. No slot.
Divine SparkChannel Divinity
1d8+3, 30 ft — heal that, or Con save DC 14 for that much radiant.
Battle Medicneeds Healer's Kit
Ally spends a Hit Die, you roll it, they heal +3. No spell slot. (Buy a kit — 5 gp.)
Aid2nd+
+5 max & current HP to 3 allies, 8 hrs (+10 at 3rd). No concentration — pre-fight buff.
Bless1st+ · conc.
3 allies get +1d4 to attacks & saves. +1 ally per higher slot (4 at 2nd, 5 at 3rd).
Lesser Restoration2nd · touch
End one disease, or blinded / deafened / paralyzed / poisoned.

Reaction

off your turn
Cloak of Spines1× / day
When hit in melee: reduce that hit by 4d4 and deal 4d4 piercing back. (Hedge bonus — others get 2d4.)

Always On

no action needed
Disciple of Life
Every slot heal adds +2 + slot level to one target. (This is the bonus in your app numbers.)
Healing Rerolls
Any healing die that rolls a 1 → reroll it, keep the new number.

If You Must Fight

Sacred Flamecantrip · 60 ft
Target Dex save DC 14 or 2d8 radiant. No attack roll, no cover.
Word of Radiancecantrip · 5 ft
Every enemy within 5 ft: Con save DC 14 or 2d6 radiant. Your "I'm surrounded" button.
Guiding Bolt1st+
+6 to hit, 4d6 radiant, next attacker has advantage. (5d6 / 6d6 at 2nd / 3rd.)
Mace / Quarterstafflast resort
+3 to hit, 1d6. The honourable bonk.